All of the files are included so you can see each step. After import into Poser, I applied my materials, set the lights and tweaked the skeleton. (You can load the original by clicking File > Library inside of AC3D and loading it from the samples folder.) I’ve re-rigged the atomizer so it can animate, then exported it using the Poser plugin. In the sample, I’ve taken the perfume atomizer that comes in the AC3D stock model library.
#AC3D DEVELOPER INIVIS HOW TO#
I’ve also built a sample file in case you need a working example of how to build your model. (Requires Windows XP, AC3D 6.2 or above, Poser 6.0 or above.) There are additional instructions in the readme.txt included with the plugin.ĭownload the plugin. Any mesh in AC3D named “NULL_” is treated as a null pivot so you can do “fancy” rigs if you need to. Like the Milkshape plugin, the Poser plugin supports null pivots. For this reason, I’d recommend starting with the OBJ file and building your skeleton in the Poser setup room instead unless your final output is a game engine or something else where Poser’s blend weights don’t matter. The PZ3 allows you to see working joints right away, but obviously the joints won’t be weighted as nicely as if you did it by hand.
The PZ3 is “pre-rigged” using the AC3D hierarchy as the skeleton and the AC3D object centres as the joint pivots.
This allows you to create custom characters and props for use in your Poser scenes with AC3D, and reduces the amount of time spent in the Setup Room in Poser grouping your surfaces.Įither the PZ3 or the OBJ can be used for importing a model into Poser. It also generates a WaveFront OBJ file that Poser will recognize as “grouped” surfaces. This plugin exports AC3D models to Smith Micro’s Poser PZ3 format.